Once controls proximity to foundations and the other controls proximity to players. . Higher values increase the recovery rate player characters heal faster. TamedDinoResistanceMultiplier Specifies the scaling factor for dinosaurs fortitude. This guide will show you how to install a dedicated Ark: Survival Evolved dedicated server. Higher values decrease resistance, increasing damage per attack. No resource respawn other than pebbles on the beach.
There is a certain distance from your buildings that stuff wont respawn in. . This value determines the length of each day, relative to the length of each night as specified by NightTimeSpeedScale. . The default value 1 provides normal damage. The specific effect s of this option and its range of valid values are unknown as of this writing.
Higher values increase the recovery rate dinosaurs heal faster. TamingSpeedMultiplier Specifies the scaling factor for dinosaur taming speed. This means that you could max out the number of Titanoboas in the swamp, and they would be unable to spawn in the cave. . Maybe destroying some illusion that players hold, who knows. However, the T-Rex's are respawning in the same place rather quickly now.
DinoCountMultiplier - Impacts total number of dinos spawned on the server DinoSpawnWeightMultipliers - Impacts spawn rates of specific dinos, and capable of limiting them to a percentage of the total dinos. . . Note that the sarcos and fish in the cave are taking up slots that could be used by other dinos. However, the T-Rex's are respawning in the same place rather quickly now. So far I don't see a way to set it via ingame admin commands really wanting to regrow some bald spots, due to my tribemates not paying attention to the default 75 meter no-regrow radius lol xD Hey, Will check and forward to our dev team. Rex, you are just unlucky, that slider seems to have no affect on dinos respawn.
Edited to remove my conjecture; just try out different values and see what works for you! ClampItemSpoilingTimes Will clamp all spoiling times to the items' maximum spoiling times. The default value 1 provides normal damage. Something seems a bit off about the respawn rate. . Alternatively, the server may have reduced the rate of the specific creatures you are looking for. The default value 1 provides normal damage.
Lower values increase it, reducing damage per attack. TamedDinoDamageMultiplier Specifies the scaling factor for tamed dinosaurs damage. Originally posted by :I set the value to 0. Higher values increase the amount of damage i. In simpler terms, the further to the left the resource respawn slider is, the faster things respawn. They just lowered it on my server at everyones request and stuff seems to spawn about 8 wall lengths from my buildings. I like going out and gathering my supplies, it'd take a lot of the fun out of things if I kept cheating in my resources.
This decreases all of those but you can still have them. This commands are used either in the command line while starting the server or in the GameUserSettings. Well, there is no much difference, the game still looks and feels the same, but you can obtain better performance Windows only? Higher values increase food consumption dinosaurs get hungry faster. I have only just started messing with local settings, specifically the resource respawn slider. Lowering this value increases the length of each night. If I get bored enough, I might look at setting up an account and getting started on this myself.
. I find that if I stay in the area for all of that time they won't respawn. I have yet to see anything spawn into the world in my presence so I think proximity is a factor. The default value 1 provides normal damage. This question is only about the. Less period means less time to spawn something. I'll go and grab some crystals and metal from a nearby mountain, leave the area to go back to my base, which by the way is pretty far from it about 1-2 mins flight time on a Tapejara but when I return they haven't respawned.