Performance weapons tend to be the preferred weapons of warriors who fight in the arena or some other forum where showmanship is just as important as scoring a debilitating blow or deadly hit, and these weapons are often well known to the spectators of such events. The masterwork quality adds 300 gp to the cost of a normal weapon or 6 gp to the cost of a single unit of ammunition. That gave me the idea for a necklace or medallion swinging away from him. In a situation where the damage type is significant, the wielder can choose which type of damage to deal with such a weapon. ×2: The weapon deals double damage on a. It also means that favored enemy rc counts against half-orcs as well. Some weapons have a special weight.
B — Simple Ammunition Cost Dmg S Dmg M Critical Range Weight Type Special Source 10 1 gp — — — — 1 lb. Warrior or somesuch book that makes you proficient in any weapon that has a part of your races name in it. Disarm: When you use a disarm weapon, you get a +2 bonus on Checks to an enemy. Melee and Ranged Weapons Melee weapons are used for making melee attacks, though some of them can be thrown as well. Whip, bolas, net, bastard sword, kama, and sai all beg to differ. You become a whirling cyclone of death when you enter combat with your fearsome Orc Double Axe. Multiple small rings hang from the cage, chiming with the movement of the staff.
Orcs with martial weapon proficiency can now use orc double axes, but why would they? The two attacks can come from either end of the double ended weapon. P — 100 gp 1d6 1d8 x3 110 ft. Weapon Qualities When designing a new weapon, you can choose from the following weapon qualities. I did a bit more shaping after this photo, and I plan on doing a bit of Apoxie Sculpt to blend in where the old weapon was cut away. Sample Weapons Using this System The following are examples of weapons created with the weapon design system.
Remember, you are required to zhooming noises when using a brilliant energy double sword. For the surgery I used a 11 Scalpel. Type: Weapons are classified according to the type of damage they deal: B for bludgeoning, P for piercing, or S for slashing. ×4: The weapon deals quadruple damage on a. B 20 gp 1d3 1d4 x2 — 10 lbs. As you can see, Karnak has bands around his hands. S 40 gp 1d10 1d12 x3 — 12 lbs.
T'Hulk wrote: So im looking at Orc double axe being a double ended weapon does a level 6 halforc gets two attacks, and if he equips it and announces that he is using both ends does he have still only two attacks or four attacks?? S , pounder 1 gp 1d6 1d8 x2 — 4 lbs. Its a free attack at -2 on all your attacks. Projectile Weapons: Most projectile weapons require two hands to use see specific weapon descriptions. I am telling you, people want their double weapons. It consists of a wooden shaft 5 feet long with a large metal loop or cage-like structure on the top end.
Weapon Size Every weapon has a size category. In other cases, a weapon can deal either of two types of damage. The weapon is sized appropriately for you and deals damage as an orc double axe. In a fit of rage I cut a piece of aluminum stock and after a few hours of shaping we got here. It means that they can use this weapon while using.
All weapons deal hit point damage. Table: Weapon Damage Size Conversion Tiny Weapon Damage Small Weapon Damage Medium Weapon Damage Large Weapon Damage Huge Weapon Damage — 1 1d2 1d3 1d4 1 1d2 1d3 1d4 1d6 1d2 1d3 1d4 1d6 1d8 1d3 1d4 1d6 1d8 2d6 1d4 1d6 1d8 2d6 3d6 1d6 1d8 1d10 2d8 3d8 1d8 1d10 1d12 3d6 4d6 1d4 1d6 2d4 2d6 3d6 1d8 1d10 2d6 3d6 4d6 1d10 2d6 2d8 3d8 4d8 2d6 2d8 2d10 4d8 6d8 Critical: The entry in this column notes how the weapon is used with the rules for critical hits. You'd have to say that both ends act as light weapons for it to work without the Dual Wielder feat in 5e. Two-Handed: Two hands are required to use a two-handed melee weapon effectively. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. On the one hand, it can do two d8's in a full round action, making it better than a greataxe, but if not done in a full round then its only a d8, therefore worse. Here's a breakdown: If your base attack is +5 or lower, you get one attack.
As an exotic weapon, it's worthless, and as a piece of fluff, it makes zero sense. Let me see if I can find it. But the most important reason to add this feat. Remember: your community login is the same as your game login! S — 60 gp 1d8 1d10 x3 — 12 lbs. This quality can be applied only to exotic weapons. This quality can be selected twice for martial weapons and three times for exotic weapons. I can't believe I forgot about the gyrspike! What the hell were the designers thinking? P Strength 12 300 gp 1d6 1d8 x3 110 ft.
Masterwork and magical fragile weapons and armor lack these flaws unless otherwise noted in the item description or the special material description. As an exotic weapon, it's worthless, and as a piece of fluff, it makes zero sense. Using a double weapon does not give you the two-weapon fighting feat. An improvised thrown weapon has a range increment of 10 feet. You are still considered , though you do not have to be adjacent to the creature to continue the. If a weapon causes two types of damage, the type it deals is not half one type and half another; all damage caused is of both types.
Forget the fact that you can barely wield it, or that you will likely kill yourself the first time you try, its freakin awesome! For example, a wizard wielding a quarterstaff can let go of the weapon with one hand as a free action, cast a spell as a standard action, and grasp the weapon again with that hand as a free action; this means the wizard is still able to make attacks of opportunity with the weapon which requires using two hands. Please read the for a more detailed break-down of each rule. While it is extended, a quick flick of the wrist allows the weapon to be compressed. It doesn't make much sense and the design is bad and everyone involved should feel bad. A creature using a double weapon in one hand can't use it as a double weapon. A fragile weapon gains the condition if the wielder rolls a natural 1 on an with the weapon.