Your objective is to destroy the six pistons, a simple enough task that is complicated by the fact that enemies travel through the gaps in the engine the whole time, and the screen moves around to block off the various different channels at different times. I'll accept Madison as an alternative, though - she looks like a Madison, or at least a Madison who would live in a world where jetpacks are commonplace and two teenage girls have replaced the world's military search-and-rescue specialists. After the defeat of Don Morgstein Maria forces Prince Eden to hold a parade in her honor and gets drunk in the process. Typical and reasonably challenging shooter action with some quick puzzles around on certain stages to break the ice. Her heart must be on a timed spring or something because I don't care how absent-minded you are, you don't reach into your coat pocket to grab a weapon and accidentally pull out your heart.
Boss-wise we're back to the slightly more familiar theme of robot birds. A tranquil sunset ending, and a reminder that the Trouble Shooters remain as mysterious as ever. Otherwise you can freely move around as needed. Most of them are somewhat vague in purpose, like those balls in the top-right corner of the above screenshot. Trouble Shooter was already an exceptionally pretty game and yet Daiginjou surpasses it in every way.
But the rest is fairly common to all of us: containers with power-ups, flashing shots and a gigantic enemy army. It serves as a sequel to the original Battle Mania, which was released in under the title. Please help by introducing to additional sources. The game does a good job of forcing you to reposition Maria to survive and for maximum effectiveness. Is that all you know how to do now? Then it hit me: it's because this game is so anime. He'll never be a good king if he hasn't experienced the struggles of the average hard-working citizen with a jetpack and a very large firearm. At least try to strike some fear into your enemies.
This one actually received a Western release under the name Trouble Shooter, so if you were thinking that it looks familiar but the name didn't ring a bell you might have played that version. Fly to the bottom of the screen and the prince winds up at the top, and so on. My only concern really is that there are far too many speed ups and not enough speed downs. And here's Maria, renamed to Crystal for the non-Japanese releases. This is accompanied by a few pictures which really add that little extra charm.
See, now that's more like it! Because Mania and Maria are so large dodging bullets is much tougher. With six stages and one of those is just a boss fight it's a very short game and I can't believe I'm saying this about a Megadrive shooter I think it's a tad too easy. It made sense for Japan as the system tanked there but it was still thriving in every other market. Stage four also has the most interesting boss in terms of gameplay if not in appearance. Not to worry, she said, I'll get one of the spare robots and attach it to an exercise bike. Not only that but she must fight alone, as Crystal buggered off during the previous cutscene, taking with her my ability to fire from right to left.
Click on the button below to nominate Battle Mania Daiginjou Japan for Retro Game of the Day. Helpfully, you can press a button to make Crystal turn around and fire from right to left in order to protect Madison's vulnerable backside. I dare say this is one of the best looking titles ever produces for the system. It's got a bit of a seahorse vibe to it as well. Maybe the actual villain herself will fare better? You might have noticed that both Madison and Crystal are on screen at the same time. Well, the Colossus is still airborne, so our heroines head inside to find the prince. This might seem a little limiting, and in another game it probably would be, but given your ability to make Crystal turn around as well as your special weapon Battle Mania strikes a very satisfying balance of complexity.
It's a simple enough fight, especially if you're powered up - just keep blasting away and get ready to dodge its tail when it makes that weird sound. This is actually surprisingly a very good game when you consider that every other Vic Tokai made games is pretty dire. Leading possibilities are the throat of a giant robot that eats nothing but trees, or a deathtrap for hovering teens. I have no idea what their purpose is, unless it's to provide lazy writers like me with an easy joke about flying at the ship's vulnerable underbelly and shooting its balls off. Luckily your health bar doesn't have a top limit, so if you keep your health full and pick up a health recovery item you can keep stacking up hit-points. Your designated special weapon now follows close behind and functions like an satellite, with a few options governing its own movement.
This is Mania, known as Madison in the English-language version, a wide-eyed anime type with hair so voluminous it looks like it was carved out of polystyrene. Her hair is even bigger than Madison's and it's also blue, so I guess she wins that battle. This brief jetpack-based war has changed you, Madison. The girls are given a vague mission by a man with an eyepatch, and then it's time for action! Her parents called her Mania knowing that she'd never end up working as an accountant with a name like that, and so it has proven to be. Unusually for the genre, in Battle Mania you can shoot almost all projectiles out of the air so if you've got a few power-ups under your belt you can just plonk yourself in front of the boss, hold down fire and blast his attacks out of the sky. Let's meet them now, shall we? Advanced weaponry or cosseted royalty? Maybe this is just me, but whenever I play a shoot-em-up like this I hardly ever actually look at my ship, and I sort of.