In fact it seems to be code from the game as it stood on release. . It's funny how many people don't even know that it is on by default. I used to play console and I knew someone was behind a wall because I felt it drag over to them xD If you watch the video, its pretty clear that it does pull the reticle to the closest target. . . With or without Aim-Assist good players will always do better than bad ones.
Adding aim assist for the small set of players that want to use a controller would be a built in hook for hacks to create drivers that made your mouse look like a controller to the game. . Hag has many cool features will make your World of Warships playing so comfortable as never before, you should watch the video and try yourself! Either way, just pick what you want and get used to it. Console players therefore have to trade off sensitivity against accuracy. Depending upon the distance, you might need to aim up.
B It's a good idea if we can use an option where we have selective of using aim assist to aim at a Target without this mechanic of it changing the target without input to the other Target should a mistress be input to the Target that you selected for example the left stick analog stick should be able to select the target identification to the input to the enemy that is currently in the crosshairs by Amy with the right analog stick to right and lost it should being the chosen of the reticle that is selecting for the the following Target with the left stick when stretching or moving to that Target does and across their selected the first time but not the second character that is the enemy that is in the crosshairs walk past it shouldn't be targeting after it leaves the cross hair there's only if the target is selected by the user Aim assist it should only be selected to the Target if the input is connected to the Target that the player has chosen to the enemy and it should behave were the aiming at the enemy character by the player crosshair in sight targeting onto an aim assist should obey or apply to the player aim not itself and put without any changes on its own We need different controller layouts for example need to change some of their components like where's Legacy Controls which is strafing with the right stick and yes looking up and down and left stick is looking left and right and moving forward and backwards maybe we should try a different brand but the options because it's very difficult the straight and turned with the both States at the same time when it's confusing when you look up and down while moving and left and right and trying to strafe in look around with the left stick in it complicated do all these things at once and hurt muscle memory to confuse the player in the the option of understanding control analog stick can it be changed on a good muscle memory like default layouts There is nothing wrong with aim assist. This merely compounded my confusion. I was surprised with the level of accuracy needed to be a good killer. I guess some people really just suck at videogames. It also emphasizes the higher skill level necessary to acquire a headshot.
I personally use 30% for both, but I would recommend that you experiment on the campaign to find the best level for you. Some people abuse it to get an edge on the battlefiel. Youtube has videos which shows console players aiming feet away from a target and still killing them. Plus some of the weapons have large iron sights which makes it fricking hard to track and view without some kind of aim assist. Instead, it makes your analog stick less sensitive when aiming near an enemy. Everyone on the same playing field, you'd actually get better at aiming in the long run. Lets break it down shall we.
Pretty much exactly what I was after. Leaving me to die because now I can't aim at either. You just point approximately, zoom in and score shots. For more details check the hag guide of course. Without aim assist, games suck on the controller. If you are having issues with it, you will have to just keep playing and work on it. .
Having aim assist on will only hinder your skills once you get good, so its actually smart to turn off when you think you want to. Battlefield 4 does have the option to turn off both slow motion and rotation aim assist. Without Aim Assist, I don't seem to stand a chance against other players, because they've all got it turned on. Without aim assist, games suck on the controller. It just feels like theres some cruel joke being played on me. Actually the past couple Battlefields and also the original Black Ops had an option to completely disable aim assist.
. Giving players the option to select a class with unique weapons, gadgets and tactics that suit their individual play styles exist largely so novices and experts can play together with a smaller skill range. Try shooting your own teammates in Halo 3, its much harder compared to shooting your enemies isnt it? Most console kids do infact play with aim-assist. . . .
A button on the controller or mouse activates the lock. Say you build a tank character. And we don't need a glue to target function because it feels like Demon possession that you'll be pulling and yanking on. Multiplayer is like, close to no distinguishable signs that anything is happening. . In there is a whole list of options including burned in aim assist and auto centering that's recoil reduction. I do know consoles need some aim assist for their games, since joysticks give you no where near the level of precision of a mouse, but there is such a thing as overdoing it.