The spin-speed is retained much longer than other miniguns, likely long enough to retain most or all of its fire rate after reloading. Very useful for those who like to go down in the thick of enemies and go right back up. In contradiction to its itemcard, Sir Hammerlock's Damned Cowboy does not fire as fast as one can pull the trigger. . The Infinity does not receive grip prefixes.
Modified Dahl Burst-fire module: fires 13-round bursts that leaves a bullet pattern similar to the Lascaux cave paintings. Four additional fireballs spawn above the spot of the original explosion and fall to the ground. Projectile bounces off the ground, then explodes a few feet in the air. Reloading throws weapon and causes a small corrosive explosion. . High-yield that bursts into a high amount of child grenades ~12 , each of which spawns one additional grenade.
It sports a finish with a black trim covered in red and yellow tribal designs. The farming then consists of acquiring the item, and quitting without saving if the item is not satisfactory. This is the most challenging difficulty in the game. . Fires 4 projectiles at the cost of 6 and has an extended reload time.
This means that unique weapons usually don't have as large a spectrum of characteristics as other weapons. Seraph Anshin Strength through adversity. It does, however, sports an extremely high damage output and accuracy for compensation. Spawns a single child grenade after impact. Also further increases Fight For Your Life time and max health by 15% each for every equipped in the party. Unique Jakobs Makes Orphans Often. Constant Fire Nova effect while shields are at 0.
Increased magazine size, very slow reload speed, reduced rate of fire. In the first two Borderlands games, your arsenal is the primary means of improving your character build and crafting a more efficient Vault Hunter, so it stands to reason that weapons will be just as important in Borderlands 3. But its main use is its unique reload as this does much more damage than regular Tediore reloads. All of these are just suggestions. Various legendary items can be purchased from these vending machines via the item of the day deal. Reloading throws the gun like a boomerang and it chases the nearest target, which can be a Vault Hunter. Hyperion Loader voice while firing, reloading, swapping, etc.
. Unique Dahl Thinking outside the box. Pellets ricochet off most surfaces. Always has a double accessory. All stats on the weapon are inaccurate.
Each ball travels in a rather slow and hectic motion, with each ball dealing a tremendous amount of damage, while covering a large area of effect. Because there's lots of robots and armored enemies. Massively increased magazine size, empties it's magazine with one pull of the trigger. It fires 4 projectiles that stick to surfaces and then explode, not that useful. Unique Bandit Have I achieved worth yet? Do people have an odd hardon for the word clip? My absolute personal favorite, though, is a corrosive Anarchist. Increased weapon zoom, lacklustre base damage, however, additional bullets spawn on original projectile throughout flight while keeping accuracy. This effect is shown by a small explosive blast from the gun and a corresponding noise.
Always Slag, but procs as both Shock and Slag. The grenade shot out also has what looks like relic particles surrounding it. Regenerates grenade ammo over time. Consumes 3 ammo per shot, increased damage and number of pellets. However, in some cases, there is a unique enemy related to the mission that will gain a chance to drop the item after the mission is completed. Almost all mission items can be re-acquired this way, except for , and to a certain degree.