Health capacity is increased while Action Skill is active. In contradiction to its item card the Rex does not fire as fast as one can pull the trigger. No speed loss when aiming down the sights. I've had some successes thus far. Increased burst-fire count when zoomed. Boosts six assorted skills instead of five.
Fires slow moving projectiles that look like arrows from the video game Minecraft. Predominantly, they are related to graphical or performance elements, like turning off distortion effects or dynamic lighting. The spin-speed is retained much longer than other miniguns, likely long enough to retain most or all of its fire rate after reloading. Unique Dahl Thinking outside the box. If I could get it to work like an assualt rifle and look like Sniper I'd be all set.
Fires slow moving projectiles which spawn several other projectiles on a vertical row, on either side of the original projectiles, which flare out and then reconnect with their parent projectiles; similar to the , but in a sideways motion. I should check it out! Link to my Twitter: Hey guys, back with another Borderlands 2 Countdown and I figured that we could go over some of what I think are the Best, or at the very least, some of the most fun Community Patch Modded Gun and Weapons for Borderlands 2. Before we begin, a little explanation is necessary, this mod was originally intended to be a full out Borderlands mod, but after things started not working, and not working on the mod for a couple months, I pretty much gave up on it. Fires three grenades in a spread which bounce off surfaces twice, then explode and spawn a number of child grenades. I really do want to see this mod through, so I'll definitely try to make more time to work on it. For example, an assault rifle with the pirate dlc but with a shredifier balance will only stick in game once and then remove any special dlc barrels because the game corrects your inventory after you leave I think. And while I can't put a sniper scope on an assault rifle, I could put a Farmington's Edge scope on my custom Horrorshow a sniper rifle? Also allows full movement speed when aiming down the sights.
Another new update, and again, a bunch of new changes! What kind of brand new frontier will you create? All stats on the weapon are inaccurate. A number of these special effect items are mission rewards, meaning they can only be obtained once per play through. Updates will be coming, but I honestly haven't had much time to work on either of my mods the past few weeks, due to spending most of my time on a higher priority project. Fires 9 E-tech bullets in a unique pattern 8 bullets in a circle and 1 in the center. Unique Dahl Yeah, booze'll do that to ya.
Projectile spread forms a rectangle. That's what I'm saying, although I realing the White Death, the body is a stanard Vlaof Type 5. Say I want to put explosive bullets on a Jakobs pistol? Always spawns with a bayonet. This ability stays in effect, even while shields are totally depleted. See weapon page for details.
Added eridium fragments, bars, and ore. Abnormally high damage for a. Otherwise it makes the Conferance call look a slightly bit thicker and that's the end of it. It does, however, sport an extremely high damage output and accuracy for compensation. Marauders have the same chance to drop weapon as all other mobs, but instead of a random weapon they'll drop the weapon they're holding. Damage done with this gun heals the wielder.
Each shot consumes 2 ammo. Always has a double accessory. As for infinite ammo, just place infinity barrels on whatever gun you are making to get infinite ammo, however if a gun does say consumes 2 bullets per shot then you would need 2 infinity barrels to compensate. Shoots a harpoon styled projectile that sticks into a target before exploding. Unique Hyperion I like being a gun.
So how do you manipulate the magazine sizes in Gibbs? High elemental effect chance, 5-10 round bursts. Fires 3 projectiles at the cost of 2 bullets in a horizontally linear spread. Legendary Maliwan From the ashes she will rise. Increased damage, fire rate and magazine size at the cost of stability. Fires six rockets at the cost of one rocket ammo. Their capacity is shown over your hp as blue hearts.