Update your DirectX and it should fix the problem. Click the Tool menu, then select Folder Options. It's unlikely but your issues could be being caused by Malware, it is known to uninstall devices or cause corruption in drivers. It tries to create a SecondaryBuffer to hold the file, and catches exceptions that might reasonably occur: OutOfMemoryException if your tastes are bigger than your budget, and ArgumentException if the file is corrupt. Then it makes a DirectSound. I'm using the latest sound drivers from Jan. The first thing to do, from your post, is to get the sound driver settled.
It kind of helps to know that others are in same boat. If you found it to be a good article, please help me with a positive vote! License This article has no explicit license attached to it, but may contain usage terms in the article text or the download files themselves. Thanks to Aaron Lerch for this observation. You know what I mean! Of course, that introduces a delay, which some applications have trouble with, thus the Stop , set event marker, Play. But we don't know just how long it will take to get the event and respond, and the data's end just might be right at the end of a sector. Unfortunately, if you let the framework decide, and your sound card supports hardware buffers, it may well choose LocateInHardware -- at least it does on my development system! Thanks, Member 3161634 13-Apr-08 1:17 13-Apr-08 1:17 I'm using your SimpleStreamingSoundBuffer in my application to play audio. You must have DirectX installed, and maybe you don't.
His , which I use for handling Dispose , Close , and the like, is available from the iDesign website. . Code and article © 2007 Gary W. Uninstalling the drivers completely and letting your computer reinstall them might be a good bet. I keep track of how much data I have left to play with a simple BytesInBuffer variable. As all mathematicians and programmers know, boundary conditions bite. If I've misread you or anything, feel free to yell at me, it works for everyone else! Member 4279913 21-Dec-10 11:42 21-Dec-10 11:42 Thanks for the great article! · sumaca9 12-Dec-08 8:44 12-Dec-08 8:44 Dr Gary, My thanks to you is two-fold in this.
I mentioned above that you can get an OutOfMemoryException if you try to load too large a sound file into a static SecondaryBuffer, or if it just fits and then, naturally, you try to play it. . BufferDescription object to pass to the constructor. RiffWaveReader fills the remainder of the transfer buffer with 0's. And you can't get external soundcard caddies, can you! I'm really glad you found my article useful! I use a single AutoResetEvent as a signal, and set four points in the buffer where I want to be notified. . In that case, it returns immediately and the thread terminates.
. I hadn't realized what adjustable gain can do. . You have to close Audacity and restart it to get sound. Please keep this changes absolutely in the next official version! WaveFormat struct with the file's format properties, and passes it to the constructor for a DirectSound. WaitForSingleObject is called with a timeout of 20ms so that I can update the handle whenever CreateEvent is called, of course. It just happens, and when it does you can't save anything! ReachedLastWrittenByte is a procedure defined in my application.
This involves just a brush with Win32 WaitHandles, a topic many. So to clarify, I take off Asio and Beats Express and just leave the Windows Primary Sound Capture driver on, and only use the Primary Sounds Capture Driver when trying to bounce tracks down?. I'm currently developing a multithreading framework in C. Thanks for a great article, btw! Everyone of my other devices like videos drives and codecs have plenty of them?? I've updated my graphics drivers but still am not sure what's going on here. That's what I do in the SimpleMdxPlayer.
Little-endian byte ordering can cause big-endian data to sound like trash and nasty trash at that! Never heard of these device until now, but am intrigued. How could I achieve this with my setup? The more data you record per sec, the less time you will have available for recording. . This is where I'm running into problems. One more thing, speakin' of demons -- Please help me overcome the one sourpuss who voted his 5-weight against me minutes after I posted my bio: an anonymous personal attack that had nothing to do with the article. Otherwise, it waits for a notification event. Akeeq 13-May-11 19:51 13-May-11 19:51 hi i tried using DirectX.
. Full screen mode seems to work fine with the Direct X option but not the window mode. Thanks for contributing an answer to Sound Design Stack Exchange! The write cursor is always positioned a little bit ahead of the play cursor. Which means that when I thought it was buffering data, it was actually just writing over the same data again and again. .
When you hit Create Buffer, the label control displays the size of the buffer unless it won't fit, in which case a message box tells you to try something else. What messages do you get? As soon as I opened the diagnostic a window opened. The DirectSound Device Class To play sounds, the DirectSound classes need a DirectSound. Tube buffers introduce something extra to the signal path to band aid or modify sound. Radiodil didn't load at all, I have had trouble even trying to load. The area between the play cursor and the write cursor is locked for playback. I wonder if there is a way to disable looping while the buffer is playing.