This level is also an auto scroller. Now, head southwest to a pointless level. You'll need to do this for levels with fast water currents and to hop around the levels as well. Down here, run all the way right and you will have another showdown with Boom-Boom. It should hit the lower bricks and one of them should have a vine popping out of the brick. They come out of the ground and throw wrenches at you. Is it the pixel-perfect controls? Save your game, and then let's head to the next world.
The best way to get through this one is to swim over it. At the bottom, head right and you will get to another Thwomp. P-Wing: If you can't get past a level, use one of these. On here, jump onto the sliding platform to your right. Some levels have higher time levels while some have lower. Up here, get past the four gray pipes, watching out for the Hot Feet. You have plenty of sand pits in the beginning, the tornado, and an Angry Sun.
From here, get on the red platform when it stops spinning and use it to get onto the platform to your right. Your mission is A combination of exciting platforming action, wild power-ups, and charming Mario style has made Super Mario Bros. Once you do that, get past the bricks to your right. So it doesn't matter which Mario you are entering the level. Once you see the pipe, enter it. Getting one of these makes you invincible for a short amount of time.
If you are Big or Fire Mario, a Leaf will pop out. After two hits, he will become a bit faster and fire the wand more often, but it shouldn't be much of a problem getting that third hit in. Hit them if you're little Mario and the coins around you will turn to bricks. When you start the level, you will sink to the ground. Don't worry, all Koopa Brothers do this.
Time for some hot, hot times in the desert. Get on the pipe and hop onto the giant clouds to the right. On here, break the brick on the right side and hit the block and an Invincibility Star will pop out, so pick it up. Down here, head right and get onto the platform above you. You can use him to have extra item storage or be able to work with different characters. Head east and take the next level. But using these eliminates your chance of clearing all 90 levels.
On here, ride this moving platform all the way to the end of this water pit, jumping over all of the blocks you see, collecting all of the coins in your path, and knocking out any flying Koopas that get in your way. Hidden Blocks: Maybe you'll find one of these jumping out of nowhere. Another bad thing is that when trying to stop while running, he tends to skid around and he may slip off a platform. It gives you another nice ability. This item could've been more useful if you could use the cloud during the level and ride around in it. Also, in the 1-up games, he is also another host, telling you the rules of how to play and such.
You will see a white tornado. Now quickly get out of this pit so you won't be killed by the shell. If you want to head up if if you are able to , get underneath the pipe, jump, and right when your head is under the pipe, press Up and you will be able to go into it. Once you get to it, drop down to the ground below you. Will start World 8 next update. If you are not in World-e, you can open this up to scan one of the E-reader cards that come in Series 1 and 2.
Jump over the gap and continue right. Wow, he really looks like Mario's grandfather. This only last for 2 turns, so this ruins the fun. Down here, head right and collect all of the coins while they are still here. From here, get on the platform to your right.
Ok, you want to be a man and take the level the hard way. Once you get to a gap, jump onto the platform in the gap. Once you see the opening, go through it. From here, head right and jump over the cannon, watching out for the Goomba above you. On here, get to the backward L-shaped platform to the right.