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Golden sun dark dawn guides. Golden Sun: Dark Dawn Class Setup Guide for DS by ElectricArcher 2019-06-15

golden sun dark dawn guides
Saturday, June 15, 2019 7:55:55 AM Russ

Golden Sun: Dark Dawn Class Setup Guide for DS by ElectricArcher

golden sun dark dawn guides

Got all the Djinn, hidden weapons, hidden dungeons, summons, everything. There is a Zol platform there, but you can't quite get it into position yet. It features 4 solid healers, 2 Revivers, and 4 powerful physical attackers. Venus 4- steel kaocho 13. Notes: Karis: Wizard Archer's Rating: 8. From here on out, you will continue to build your party and their skills, and be introduced to new environmental spells and puzzles as we go. Once you're ready to continue, go into the large central building of the town.

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Golden Sun: Dark Dawn Guide & Walkthrough

golden sun dark dawn guides

Mercury 9- torrent belinsk 33. Dire Inferno is the most powerful ranged Mars spell you can get, Undead Might is the second most powerful spell in the game, Fear Puppet can stun multiple targets at once, and Toxic Grit not only deals damage, but can also inflict Venom on up to three enemies. The armor and weapon shops are closed for now. Main problem with him, is hell possess one of your party members the four you have out. Hopping across there and continuing on the path will let you advance to the next area.

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Golden Sun Dark Dawn Prima Official Guide < Retro Magazines, Comics, Strategy, Game Guide, Game Book Scans

golden sun dark dawn guides

Tyrell: Chaos Lord Archer's Rating: 9. Time your movements to run between the gusts, then slide down and shove the Zol cube to the south. Mercury 2- sleet comes with reif 9. Amiti: Warlock Archer's Rating: 6. Section 1 By now, you're probably very comfortable with using environmental spells to affect the land. Cast Fireball on the spot Karis wants you to, and the forge will light up.

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Golden Sun: Dark Dawn Class Setup Guide for DS by ElectricArcher

golden sun dark dawn guides

Like the ancient devil, use summons. You might lose one or two of your party, but youll defeat him this way. Himi: Paladin Archer's Rating: 10 Notable Psynergy: Wish, Ply, Cure Poison, Restore, Plume Edge Himi was made for this class. To reiterate, Guru Amiti and Rief make great, durable healers and can attack reasonably well on the side. Keep following the linear path, and you'll soon be in Passaj itself.

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Golden Sun: Dark Dawn Class Setup Guide for DS by ElectricArcher

golden sun dark dawn guides

Matthew: Chaos Lord Archer's Rating: 9. In short, Prime Beast Sveta can't possibly match up to Gladiator Sveta, but she still does quite well. Sveta: Gladiator Archer's Rating: 10 Notable Psynergy: Revive, Boon, Psynergy Slam, Psynergy Surge, Speed Punch, Cure Poison, Restore This class is amazing for Sveta. As a Protector, Himi has a bit less health, considerably less attack, and a lot less agility, but she gains lots of luck, some defense, as well as healing skills and Revive. Venus 2- flower konpa gate 7. When you get to him, hes really hard if you don't know what to do. Rief will be an effective healer in this class, with Wish, Cure Poison and Restore.

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slotagram.com: Customer reviews: Golden Sun: Dark Dawn: Prima Official Game Guide

golden sun dark dawn guides

You can't do anything with the Zol material yet, but it's nice to have for the moment. My goal in writing this is to spread what knowledge I have, not stifle it. And you'll never lack for Cure Poison or Restore. In short, Guru Amiti makes a durable healer, with decent attack power on the side. It's a bit more complicated than that, but that's the gist. How is it possible that a previous Golden Sun guide - made by the very same people, no less! Shove the cube to the right, then climb the ladders. Venus 3- bark passaj mountain climb 11.

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Golden Sun: Dark Dawn Hints, Nintendo DS

golden sun dark dawn guides

Finally, she has decent attack her highest possible attack rating, in fact , and she has also improved her luck over the Wizard's. The first game didn't even have an official guide until The Lost Age was released. Other players with different preferences may find this setup very appealing. Follow the path around, the climb the ladders, hop across to the cube, and jump over to a treasure chest. Once you do, shove the green cube into the hole, then continue north through the door. Rief: Wizard Archer's Rating: 8. Mars 1- forge psynergy training grounds 3.

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Golden Sun: Dark Dawn Class Setup Guide for DS by ElectricArcher

golden sun dark dawn guides

Mars 2- fever world map south of carvers camp west of konpa gate. Strangely enough, you can't cast Move on Zol cubes, but you can shove them around like the rolling logs you've been dealing with until now. Jupiter 3 - ether forest on world map west of kaocho 12. As a Paladin, she can still make good use of her mage-style base stats and equipment options to heal the party, but also gets incredible durability along with excellent attack and luck. Just remember that Himi cannot be a Chaos Lord! Most importantly, however, is that as a Prime Beast, Sveta still has access to the uber Savage Fiend class. Jupiter 5- vortex ouroboros 20. I usually go for weapons so this helps me alot, but if you don't care what you get you can use this for if you got the same thing as before.

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slotagram.com: Customer reviews: Golden Sun: Dark Dawn: Prima Official Game Guide

golden sun dark dawn guides

Now you can shove the nearby Zol platform around, finally pushing it to the north and completing the right circuit. Jupiter 10- breeze sveta 30. Himi: Protector Archer's Rating: 9. Eoleo: Master Archer's Rating: 9. Here, you'll get to start playing with a Zol cube again.

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Golden Sun: Dark Dawn Guide & Walkthrough

golden sun dark dawn guides

Cast Whirlwind on the Zol cube, climb the ladders, then hop across to continue. Climb it, ignore the cave to your left for now, and head up the rocky stairs to your north. Freeze water, create whirlwinds, shoot fireballs, and more as you explore challenging dungeons and a vast overworld that stretches across an entire planet. When you use the summons make the most damage go on star and the rest on th balls. The balls will faint, and star being the idiot he is, will take the turn to revive them, giving you extra time to attack, without receiving any damage. All she lost was a bit of agility - as if Karis isn't fast enough already - and Impact, which she's traded for Revive, Ward, Cure Poison and Restore.

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