I have to give a deduction for the loot box like skin system Anet introduced for the mounts. Frustrated 24 Hours later and still no response from their support. Arenanet has also introduced the bounty board system, which is an open-world group content system with repeatable contracts that allow you to hunt down a specific enemy for rewards greater than those you would find just by running through the maps blindly. A decision i grealty detest. WvW never got a map that was designed around gliding, and it did not get a new map at least so far designed around using mounts in Path of Fire.
The boss fights are an The world, the story at least in parts, the amount of content in general is nothing to be overly critical about. That said the PvP side of the game is on a different release schedule and given as free updates, it is not something expansion packs are designed to cater to. Bill Murphy: If I had to say now, whether I was going to buy Path of Fire after these two beta weekend tests, I'd say yes. Agreed on some things, though I'm surprised you found Spellbreaker effective since my initial tests found it to be underwhelming. Being able to drift into an area and participate in a fixed event was comforting in a way, instead of facing pot-luck depending on which stage the meta events are at. It seems way too unwieldy. Overall PoF seems to worth every penny.
The Mounts, the zones, the Masteries, and the story all bundle up together to make one delicious stew of gaming goodness. This ranges from a higher jump Springer , longer jumps Raptor , and more. The community is very welcoming, and the game is highly populated. New mounts have intresting mechanics, maps looks beautiful and after 2 and a half day my score is about 9. This means you spend more time playing through new content and exploring than grinding levels for mastery points. Minor bugs here and there and a couple uninspiring elite specializations are so easily overlooked when playing the entirety of this expansion, especially when the price is also very reasonable. Hope nobody enjoyed playing them because they will never be viable again, just like vanilla specs.
Earn nine new elite specializations to make this world work for you. But everything seems really high quality overall. A better balance between solo and group content. The desert is huge, insanely big, and well crafted. All in all, a great addon.
The game evolved since launch, that's true, but at quite a slow pace. Rushed story and half dead maps without meta events. Definitely a step up from previous maps,and expensive too with the new mounts. Where this xpac does shine are the areas where previous one struggled - smooth launch, good pricing, no sales or marketing ploys, steady content updates with no huge breaks before and after launch, and much more casual friendly. Mounts are designed to be the main feature and it shows. Personal contribution felt quite high for this match.
I don't know if I'll come back for this next set of builds. Love it or hate it, previous expansion delivered tons of innovation both to the franchise and the genre true to it's Guild Wars 2 legacy. I'm not even close to 100% on any of them yet and I've already put a good 20 hours in. Oh and also spend 250g. The maps also make great use of the mount system, which makes exploring them fun and exciting.
The new elite specs are a Path of Fire maps, even though set in the desert, look beautiful and varied. Especially if you own both expansions. I haven't played the new specs alot, but I'm having fun progressing. They are available for use across all of Tyria, not just within the Crystal Desert including guild halls, but not instances anterior to PoF. Pros: Mount exploration and mounts themselves are incredibly well done! The story is a good step forward from what it was before, there are amazing mounts that each of them has special abilities and functions like springer that takes you to higher locations or jackal that allows you to teleport through sand portals across the map. Unless I suddenly started to play twice as well the HoT builds are not as powerful as you think. If you have already played Guild Wars 2 before but have left for one reason or another and are on the fence about returning, I could not recommend a better time to come back.
It is much better than the base game and HoT. They most respect the time and money I put in. I am not saying the elite classes ain't more powerful then the old ones, just that they ain't so more powerful as some here think. The shades are really interesting and provide a lot of utility options for the necro that was previously lacking. But not even adding one such map-wide meta is the extreme on the other side. The -1 point is for the lack of new clases.