The weaker group is pushed beyond the borders of its former pack's hunting territory, often into regions with different ecologies and prey. Acrobatic Steps You can easily move over and through obstacles. Many of them alter or enhance class abilities or soften class restrictions, while others might apply bonuses to your statistics or grant you the ability to take actions otherwise prohibited to you. Benefit: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again continuing the straight line of the charge. Martial Weapon Proficiency Combat Choose a type of martial weapon.
Whether the check succeeds or fails, the possessor is sickened for 2d4 rounds. I know with a cleric it's tempting to to get a headband for wisdom. When you are fighting defensively or using the total defense action, this shield bonus increases to +2. Its effects do not stack. Benefit: You can channel energy two additional times per day.
Doing so costs half the raw materials and half the time it would take to craft that item. Each time you take the feat, it applies to a new type of weapon. Magic Items and Metamagic Spells: With the right item creation feat, you can store a metamagic version of a spell in a scroll, potion, or wand. Characters without the Critical Mastery feat can only apply the effects of one critical feat to an individual critical hit. Alignment and Elemental Channel are very campaign-dependent.
The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Angelic Blood Your blood is infused with holy power. Affected creatures take the amount of damage channeled in force damage a successful save halves. Best regards and thanks in advance! Why make undead creatures flee when you can just damage them outright with a normal channel? Gnoll packs are matriarchal because female gnolls tend to be larger, more aggressive, and more cunning than males. Prerequisites: Base attack bonus +6.
A successful save reduces the deafness to 1 round. Total cover and total concealment provide their normal benefits against your ranged attacks. Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. Spells without somatic components are not affected. The pictures next to the feat names show what classes that feat is good for—use them to help make your choice. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability.
You must decide to use this ability before the results are revealed. If you choose to heal or harm creatures of your elemental subtype, your channel energy has no effect on other creatures. Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. Normal: A creature you feint loses its bonus against your next attack. The weapon, armor, or shield to be enhanced must be a masterwork item that you provide. If a character with the bouda archetype ceases to be evil, she loses the ability to use all alternate class features granted by this archetype but still retains all other witch class features , though she's still considered to be a bouda when taking further levels in the witch class.
Two-Weapon Rend Combat Striking with both of your weapons simultaneously, you can use them to deliver devastating wounds. See the magic item creation rules in for more information. Some maximize channel feat or something? Benefit: Whenever you score a critical hit against an opponent, the victim is permanently. This bonus to damage stacks with other damage roll bonuses, including any you gain from. Its effects do not stack. Benefit: As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Prerequisite: 13, , base attack bonus +1.
Greater Disarm Combat You can knock weapons far from an enemy's grasp. Wind Stance Combat Your erratic movements make it difficult for enemies to pinpoint your location. Special: Barbarians, clerics, druids, fighters, paladins, and rangers automatically have Medium Armor Proficiency as a bonus feat. Whenever you channel energy, you must choose which type to effect. Benefit: Once per day, you may reroll a save. Alignment and Religion: Aasimars are most often of good alignment, though this isn't necessarily universal, and aasimars that have turned their back on righteousness may fall into an unfathomable abyss of depravity. Fleet You are faster than most.
Improved Bull Rush Combat You are skilled at pushing your foes around. This ability replaces the damage reduction class feature. Prerequisites: , base attack bonus +1, 12th-level fighter, proficiency with weapon. Bleeding Critical Combat, Critical Your critical hits cause opponents to bleed profusely. Benefit: You get a third attack with your off-hand weapon, albeit at a —10 penalty.
Channel Surge feat will allow you to empower your channel +50% , but you have to spend a full round action and two channel attempts. The effects do not stack. Counterspelling Metamagic Spells: Whether or not a spell has been enhanced by a metamagic feat does not affect its vulnerability to counterspelling or its ability to counterspell another spell see. See the magic item creation rules in for more information. Only wizards can take this feat. Channeling class feature Channel energy can be used to make flee. Wizards and Divine Spellcasters: Wizards and divine spellcasters must prepare their spells in advance.