Following the story line of the movie for example I admit I was looking forward to eating monkey brains :-. But the main attributes are there. Even if you can look past the dated graphics and sound you probably won't enjoy playing this one. Indiana Jones is clearly the most famous archaeologist in the world. Indy must cross the bridge safely within the span of a single life; if he can reach the stolen Sankara Stone at the end of the bridge, the game will enter a cut scene similar to the climax of the film: Indy cuts the ropes supporting the bridge, sending Mola Ram to his death as Indy climbs to safety to reach Willie and Short Round.
And it's not always easy to hit a fireball with your whip. The Bottom Line: A not very interesting conversion of an arcade game that uses an Indiana Jones license. Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and Thuggee guards attack you. Oh yes, this is a good example for a game that probably never should have been made. The music sounds like it is right out of the movie and the digital audio clips are excellent.
The sound of an approaching bat is not what I like to hear. The Temple of Doom was undoubtedly the darkest film in the Indiana Jones trilogy. A bonus is given if the player pushes towards them and whips. Throughout Temple of Doom's several modes of gameplay, Indy loses a life if hit once sustaining physical contact with enemies or other hazards , or from falling onto a walkable surface from too far a height. Aside from the original arcade version, the Commodore 64, , and system had released ports of the arcade game in 1987. The Bottom Line: A not very interesting conversion of an arcade game that uses an Indiana Jones license.
Their second idea was to produce game versions of popular movies and. The game is playable, but it's just not of the high standard the adventures set - it's not even as good as the action version of Indy 3. The computer versions of Indiana Jones and the Temple of Doom are conversions of the Atari arcade game based on the second movie in the series. Most of the game is brown and gray, very unappealing. And when I first played the game a long, long time ago I thought the title screen looked great Look, it's Harrison Ford! A year later, in 1985, capitalized on the franchise by releasing the initial version of the game on.
. After getting all children out, run the mine cart. Wave 9 requires the player to cross a river of by stunning the monsters that live there. Once you begin, your whip will be your truest friend. More details about this game can be found on.
In 1989, Mindscape ported it to the and personal computers that use. You use it to get to the next level, where you need to get the sacred stone - remember the plot? This version was also the first translated from any of the movies in the Indiana Jones series into an arcade game, although for the and for the had come out in and respectively. One life is lost whenever Indy touches a hazard or enemy character, falls from too great a height, crashes his mine cart, or falls into lava. You'll use it to whip the guards, the bats, the flames and the snakes. Make it to the bottom, and then grab the Sankhara stone from the altar. You get to choose the difficulty level by entering the shaft with the difficulty you want there are three possibilities.
Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. From one end of the bridge, Thuggee guards will run across in an attempt to reach Indy. It is also the first Atari System 1 arcade game to include digitized speech, including voice clips of Harrison Ford as Indiana Jones and Amrish Puri as Mola Ram, as well as John Williams' music from the film. The first strategy was to take games that were already popular on arcade, such as , and port them to home console versions. The game was released for most computers and consoles at that time. Though this is the final level, the game will continue to provide idols so long as the player still has lives. It is also the first arcade game to include digitized speech, including voice clips of as and as , as well as ' music from the film.
After a lawsuit, Tengen's unlicensed version was pulled from the shelves and Mindscape's became the standard. While avoiding booby traps, guards and Mola Ram, Indy must recover the Stone and escape through one of four doors below the statue of Kali. As the only girl with older brothers, they grew up playing with video games and besides playing with dolls and other toys I would once in a while get to play the super nintendo from the early 90's. When you walk far enough to one side, you'll end up where you started very life-like. I did loose a few lives but it was worth my time playing it.
Just one click to download at full speed! The was ported by in December 1988. The player assumes the role of Indiana Jones as he infiltrates the lair of the evil Thuggee cult, armed only with his trademark whip. He must avoid dead ends and missing rails by tilting his minecart along the tracks appropriately; he must also outrun or overturn carts controlled by Thuggee guards, who force themselves into collisions with his cart. After repeating the entire process three times to free all the children and collect all the Sankara Stones, Jones escaped from the Temple on a bridge, where he had a final showdown with , who had previously harassed Jones in his quest by throwing flaming hearts at him. Indy must cross the bridge safely within the span of a single life; if he can reach the stolen Sankara Stone at the end of the bridge, the game will enter a cut scene similar to the climax of the film: Indy cuts the ropes supporting the bridge, sending Mola Ram to his death as Indy climbs to safety to reach Willie and Short Round.
At the opposite end, Mola Ram awaits, throwing flaming hearts with increasing speed. Wave 11 leads to the exit and Wave 12 recreates the scene with the and the final battle with Mola Ram. After the opening screen where you can change the settings with the function keys the game will put you strait in those very same underground caverns. After collecting an idol, another one appears elsewhere on the map within a preset time limit; the game will instruct the player when a new idol has appeared. Jones was also unable to jump in previous incarnations of the game. The only challenge was using some of the arrow buttons to make it work well and to try hard not to loose.