Controlling the different mechs and watching them lumber around the battlefield is extremely satisfying. Four-person multiplayer play even made it in, although not in the online-enabled way that most players would obviously have preferred. The game offers both modes such as Single-player and Multiplayer and it serves as the sequel to MechAssault. Styles: I stashed the behind some trees for you,. I would even suggest it to anyone who likes a first-person shooter.
Game types include deathmatch, deathmatch in dense fog, team deathmatch, and two variations of king of the hill. Anyone who has previously played either of the two Xbox MechAssault games will certainly feel right at home. Generally speaking, each carries an energy weapon, a projectile weapon, and a missile weapon, which can all be upgraded temporarily by picking up power-ups on the battlefield. While mech combat is by and large what the game is about, the single-player campaign routinely has you leaving the safety of your robot shells to access enemy computers and to hijack tanks, gun turrets, and other mechs. Basically it is whatever you can scrounge up or find is what you have available.
The story of the game is generic Battletech scenario of a one man woman army versus an actual army. This may change later in the game, I am not sure at this point. Although your own footsteps and weapon fire are the most prevalent sounds in the environment, each vehicle and mech contributes its own share of tank treads, plodding footsteps, and gun reports to the surrounding field of noise. Each mech has its own particular speed and armor characteristics, as well as weapons payload. Actual gameplay is similar to the Mechassault game that came with my son's X-Box. The primary purpose of the hacking bits seems to be to give you the chance to pilot a variety of vehicles and mechs during each mission. In the game, the player can control the BattleMech with an objective to explore the vast environment from a third-person perspective to compete against enemies.
According to the story, the planets among the Republic of the Sphere have been unable to communicate with each other for sixty years. As a single-player game, MechAssault: Phantom War is a solid third-person shooter that will keep mech combat fans hooked from start to finish, for as brief as that time frame happens to be. The upper screen shows the view from outside the mech, while the lower screen displays the radar and provides touch-sensitive buttons that allow players to switch weapons, activate jamming devices, and initiate the hacking ability. The game play is very easy to learn. In the Metroid game, the stylus controls seemed to have a very good match to my movements, and this does not. In addition to mechs, you can control tanks, gun turrets, and battle armor in the campaign mode.
At the point I am at in the game, there is very little choice of what Mech you can use. Replay value is moderate becuase after beating the game you unlock a cheat mode which allows you to give a middle finger to the game allowing you to run around on foot and murder poor unsuspecting mechwarriors. The audio is just as rich in atmosphere. As soon as that Ymir blows, we can head out for Niangol. Styles: I need your help. There's a story-based campaign, spanning 24 missions, along with a multiplayer mode, which lets as many as four players slug it out in various game types on any of eight different battlefields.
You can use various control schemes to control the mechs. You gotta show me how to do that!! The environment of the game takes place in…. It can get you killed. Despite everything there is to do, the single-player campaign takes only about four hours to complete. Each of the eight arenas differs in terms of size, terrain features, and weather. Styles: I got it, Val. Styles: I can finish off the rest.
To get the most out of the game, you have to take advantage of its multiplayer mode. Faulkner: If your hack works, the threat is eliminated. All around I think this is a awesome game, I wish it made us of the WiFi, but at least it does have multiplayer to link to other local Ds's. The Drake is clear for jump to Niangol. These hacking opportunities take the form of basic pattern-matching minigames that are solved by dragging and dropping symbols using the touch screen. From the sharply produced narrative, you'll discover that your role in the story is that of a tech warrant, which is a fancy term for a MechWarrior that knows how to neurohack. Objective: Destroy the enemy DropShip.
Much like the Xbox games, this rendition of MechAssault will be most enjoyed by players who can take advantage of its multiplayer offerings. Most of all, weapon bursts and explosions are sufficiently loud. Sentinel: That was some fireworks display, Hauptmann Faulkner: A foreshadowing for Commander Fierus, Captain. The aggravating parts is the hacking on the touch screen to take control of other Mechs and to open base doors, this takes some practice and as the game progresses, it gets quite difficult. This game can get very hard which I think is a good thing. The main wrinkle to hacking is that you have to leave your mech to do it, which makes you a ripe target clad only in battle armor. The ability to hack into and control another Mech is something that I am still working on, but it does add to the overall gameplay.