I guess there will always be people wanting the latest, even when they really do not need it, to learn how it works and get to grips with it. Vray is just perfectly suited to what I do. Yes it is fun to try the latest greatest. The support of 64-bit systems and multi core processing allows MultiScatter to create and render, for example, forest or even a city in a blink of an eye. . I am just saying why get all worked up over getting something, going on a bot conspiracies or it's impossible.
The most exciting feature of MultiScatter is a quick generation of an array of objects right before rendering. Those very 500 000 objects are created in only 2 seconds before rendering. Installers availabale here Maybe somone can crack it? MultiScatter offers high performance object creation using an advanced array allowing millions of objects to be rendered in an optimized and efficient workflow. I dont onuderstand why, because other Icube plugins are cracked already. . Sure that is my opinion and I cannot speak for others.
What more can I say. . . Took a quick look at 2015, 2016 and haven't even bothered to look at 2017 and frankly they have nothing for me. Just to be clear I'm talking about interior viz renders - so long rendertimes are a sad but rather inevitable norm here Second, he was very much pleased with the denoiser which can cut final render passes calculation time almost twice - again we are talking about some 1h vs 30 min on that particular scene. Only time will tell with al these new fangled things.
Forest pack , simply is the best of it's type. My boss is happy and I have had no complaints at all from any of our clients. Some don't like the version of 3. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plug-in. Is it some conspiracy going around it, Is it to hard to crack it? Sure there is quite a bit of noise for Corona, though the same applied FryRender, Maxwell, Arion and a few others, but where are they now. About the time needed for denoiser to process, well I don't know but for what I observed it is quite negligible - maybe that depends on gpu used as vray's denoiser uses gpus for denoising acceleration or maybe it takes long on some crappy cpus, from what I've seen it takes no more that 15-30 seconds or even less didn't test much to process on 1080p images.
I would like to request multiscatter 1. The support of 64-bit systems and multi core processing allows MultiScatter to create and render, for example, forest or even a city in a blink of an eye. Multiple objects of different types can be scattered simultaneously. Now with MultiScatter it is possible to create the whole forest of wind-shaken woods. .
Rate this post MultiScatter 1. You see new versions come out every so often but very little talk about them, there is also a new kid on the block too, but cannot recall the name and only just read about it, this morning. It is possible to create complicated scenes with a huge amount of objects easily and quickly with the aid of this plug-in. Because now it is only available using server hack, ant when there is no internet we can not use multiscatter. In addition it is possible to convert MultiScatter objects into MultiPainter with few restrictions. MultiScatter is a plug-in for 3ds max which works with V-Ray and Mental Ray rendering systems. This is the latest version of MultiScatter as of Sep 21, 2018.
. The most exciting feature of MultiScatter is a quick generation of an array of objects right before rendering. MultiScatter is created to solve these problems. . Same goes for Corona's denoiser which even if it doesn't use gpu acceleration still takes no more that a 15-40 seconds for a 4k image denoising on my main oc'ed 3930k workstation so I definetely wouldn't call it slow or as slow as the actual render itself - maybe for some cases yeah but I really couldn't remember when I lastly did some renders which could be faster whan 1 min, well except Corona's realtime renderer which is a whole other story Speaking more on a topic - well, every decent software is constanly evolving and I think there's nothing wrong with people wanting to lay their hands on some newer versions of it even if they do not use half a features of a previous ones. Those very 500 000 objects are created in only 2 seconds before rendering. I mean, what does multiscatter 1.
So if you cannot find it, stick with what you have and what works, until someone cracks it. Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb. Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb. Now with MultiScatter it is possible to create the whole forest of wind-shaken woods. . .