This starting weapon can only be sold for scrap it's worth 4d10 gp when sold. It doesn't make it worth 90k gold, of course, but it's not a full 90k down the toilet. She cannot perform this deed with a blunderbuss or other scatter weapon when attacking creatures in a cone. Another good one, though pricy, is aka Point Blank Master without feats. The most common type of Perception bonus is the competence bonus. Daring Act Each time a gunslinger performs a daring act, she can regain grit. Anyone have ideas for feats? Once the time bonus has been claimed, the Relay Ring will deactivate.
Deadeye; Startling Shot; Bleeding Wound; Menacing Shot; 4th-level Bonus Feat Graveslingers craft signature bullets to hunt down wandering undead. The thing is, it's a full round action to escape, so basically you can have 3-4 people just spam use it endlessly on 1 enemy, and he is forced to roll 4-5 saves per turn, and at any point if he fails, he's in the shield. The gunslinger must take the result of the second roll, even if it is lower. You need to control encounter distance, and you do that by having the biggest, fattest, stupid-large Perception bonus you can possibly attain. For this reason, the only Cavalier archetype that makes sense for a catfolk is the , who trades his bonded mount for a gun. On one hand, I'd need to buy the portable alchemist lab to start with, because if I have trouble buying anything, it'd be that. Make sure you have some way to get actual enhancement bonuses on your bow before adding these, since hitting at this point is crucial.
Fighter: With natural weapons available, increased speed during charges, and Scent as an option, catfolk Fighters can be vicious and deadly, especially if they take the archetype. Oh, and thanks for the guidance. Well, even if you go down on a turn, the enemy has to cut your finger off, or take it from your presumed corpse when you die, so it presents a minor challenge for your foes to wear the ring that an ioun stones doesn't. Deeds: The Gun Tank doesn't give up anything that it can't replace, and gets a couple of very useful Deeds in exchange. Nimble shot and second chance, though, seem overpriced for their effects, so I think I'll avoid those. You cannot reduce the misfire chance of a firearm below 1.
If you would like help with Pathfinder player options not covered here, please and I am happy to provide additional assistance. Pistol-Whip Ex : At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger's character level does not restore grit. Cha 13 When the going gets tough, you hide behind allies. Some deeds stay in effect as long as the gunslinger has at least 1 grit point.
I made a post here earlier about a Packmaster Hunter build I was thinking of. Replaced Features: Weapon Proficiency, Deeds Gunslinger's Dodge, Utility Shot , Gun Training Compatible Archetypes: None Grit Ex : The Gunslinger has two deeds which depend on Wisdom, and they need Wisdom for saving throws, but thay gain no other benefit for having high Wisdom. Each utility shot can be applied to any single attack with a firearm, but the gunslinger must declare the utility shot she is using before firing the shot. Considering a spider so I can always have silk rope, since I'm definitely not using a secondary companion in combat. Armor Training Ex : Unlike the figher ability, this does not allow you to move at normal speed in armor. When she does, that creature becomes flat-footed until the start of its next turn.
For the cheesiest build of all time, pick up the Combat Relfexes, Snap Shot, And Improved Snap Shot feats. A key, combination, or similar mechanical method of unlocking the lock no longer works, though can still be employed to bypass the lock, and the creator of an can still bypass the wards of that spell. Furthermore, when she misfires with that type of firearm, the misfire value of that firearm increases by 2 instead of 4. Can there be a worse item that isn't cursed? I just realized my arcane duelist's arcane bond with is bow allows him to enchant it at half price next level. Get Arrows A bow without arrows is a just a bad fishing pole. Creatures that have four or more legs or that are immune to attacks are immune to this effect.
The clash of steel and the sizzle of spell energy are drowned out by the thunderous rhythm of gunfire—the pounding beat of the gunslinger. Quick Clear Ex : At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. Of the traits you put out Spirit Animal is probably the best. Starting Wealth The following table lists the starting gold piece value for the new classes presented in this book. Gunsmith: At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. But what's particularly useful for you is that you get Perfect Strike which is a +20 to next attack.
So get Perception as a class skill, keep it maximized, devote obscene resources to making it bigger, and don't go blind. The following is the list of base gunslinger deeds. If you picked light crossbow, you can reload it as a free action. You should also look at the feat, which can give you this racial trait or make your claws better if you already have it. Instead of dealing damage, the shot ends a single condition affecting the creature. Deadly Scratch lets you apply poison to your claws if you have the poison use class feature.
Alternatively, the gunslinger can spend 2 grit points to deal 1 point of Strength, Dexterity, or Constitution bleed damage gunslinger's choice instead. General Feats Prerequisites Some feats have prerequisites. This description is only a explanation of the feat, not the game rules defining how it works. You can get a permanent +8 racial bonus to Perception checks by chugging 20,000 gp of ; it's worth the red ears or forked tongue. The only other way is the 20th-level starsoul extraordinary ability from the sorcerous , and that's way too long to wait and way too weird for an archer.
Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice:. Weapon and Armor Proficiency Gunslingers are proficient with all simple and martial weapons, and with all firearms. A gunslinger can only perform deeds of her level or lower. This feat is actually three different feats, and each of the options has merit. The eldritch archer cannot accept an attack penalty to gain a bonus on checks to cast a spell defensively.