Deformed Limb : One of your limbs is permanently misshapen and may a similar appearance to that of some monstrous creature. This is one of the best bloodline spell lists out there. You could always invest in the Reach Spell feat, though, which would make it much easier to get those spells to stick without running in and risking your butt. Immortal Legend: Wizards have to work their whole lives to learn how to become immortal. However, at 3rd level you gain a Swim speed, at which point Swim checks are almost unnecessary. Hold Person only works on humans, this has nothing to do with undead sorcerers, it is the nature of the spell if you read the description.
These spirits wreak havoc in a 20-foot radius burst within 100 feet of the dead shaman. Nighteye: You get darkvision, and if you already had it, it gets a better range. Class Skill: Stealth - This skill can be one of the most useful in the game, depending strongly on how the scenario plays out. Class Skill : Heal - Not a terribly important or useful skill for an arcane spellcaster, sadly. When they meet me and my conpanions the first time, they see us as nothing but slave meat. Bonus Spells : 3rd , 5th , 7th , 9th , 11th , 13th , 15th , 17th , 19th. To for a rough guideline figure that any orange or red spells are ones you wouldn't normally take as a sorcerer not just my ratings but also Treantmonk's ratings in the wizard guide , this rule isn't hard and fast, but it's a good rule of thumb.
At 9th level, you can use this ability once per day. So no summons and no blaster spells like fireball or chain lightning. Originally posted by :Could you elaborate a bit? Being able to cast Hold Person on owlbears or hydras make traversing the Stolen Lands a lot safer. The arms must burst up from a solid surface. Bonus Feats: A nice list of feats, including Combat Casting, Toughness, Spell Focus, and Skill Focus in your new class skill. So no summons and no blaster spells like fireball or chain lightning. So, if you really want to do Crossblooded because you love those bloodline arcana, you can make it work.
If you want something different, given Undead bloodline allows you to cast enchantment that can target humanoids mind effecting spells against undead, I focus most on enchantment spells and animating undead spells, although maybe summon monster at first and 9th level levels would be good too. If the dead shaman is slain, he is reborn within 3 days of his death and gains the native outsider type, and takes on some of the visual aspects of that type such as skin color, small horns, a prehensile tail, etc. I can imagine someone using their familiar to deal a flat 1 point of nonlethal damage to them every round to keep the caster level up, though, so this might be a fun arcana to have. Over time, this taint manifests itself in your physical form. And buffed pets are not weak later.
Eldritch Heritage this one for a divine caster who wants to be able to push their enemies around with single-target spells you could cast inflict light wounds and get a free bull rush after delivering it, pretty cool! Bonus Feats: Augment Summoning, Cleave, Empower Spell, Great Fortitude, Power Attack, Skill Focus Knowledge. Final Thought: This bloodline is a mix of awesome and weird, and honestly I love every second of it. You no longer feel the need to eat and are immune to hunger though you are still able to consume flesh if you choose to. The skeletal arms erupt from the ground in a 20-foot-radius burst. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them.
Short answer for weapon choice: Scimitar. There are several strong undead in the game. Sounds like another way of saying Arcane Bloodline to me. The dead shaman gains a number of ranks at each level of the multiclass archetype equal to 4 + Int modifier. Strength of the Abyss: For a melee build, this is absolutely amazing.
The spell list thing makes the sorcerer one of the most thematic casters around. If you want to focus on Necromancy but can live without the flavor, good alternatives are an arcane sorcerer for School Power and New Arcana and a Gluttony Thassilonian Wizard mostly for more spell flexibility as many Necro are only good at certain levels and Sorcerer can't switch them out. This list is a good mix of control spells, debuffs, and a litle bit of sonic blasting. Sight Unseen: Darkvision is nice for a human or something like that, but the real excitement here is the lifesense 30 at 9th level. Shroud of Vermin: You can walk through swarms without taking damage. Within Reach : Save yourself from death once per day.
You get greater invisiblity for a number of rounds per day equal to your level without having to waste your precious spell slots! I believe their ability is in addition to the normal rules for heightening spells via the feat. Bonus Feats: Dodge, Improved Initiative, and Weapon Finesse are all good feats, so this list is decent, if not great. Could somene make suggestions with this specific build? Bonus Spells: 3rd , 5th , shrink item 7th , 9th , 11th , 13th , 15th , 17th , 19th. Multiclassing with this bloodline could be very interesting, however. For fire power I'd suggest just buy fireball and acid arrow wands and maybe take chain lightening when you get a chance.