A lot of people say Necromancer because it can heal, so on paper it looks the better class. Trickster and Ninja take a lot of skill to play properly , how you like to play, how well can you dodge, how fast you react, and how much you know thy enemy. Choose Wizard Priests are only ever truly useful in godlands with cwand. Hope someone found this helpful, ~Falcon. Max def first, then max every other stat.
Sprites, for example will have you ripping your hair out! This is why the Priest needs to fight from a distance. This skillset makes Priest a support-oriented class, a role that Priest can fulfill very effectively. Necro is like a slightly weaker wizard with sustain. Event and Dungeon Bosses Priests are very useful in event and dungeon bosses. Exa Magic gives you a 'bigger bucket' of available magic for multiple heals, while Exa Wis gives you quicker recovery of magic for longer term.
It is recommended to use this strategy if you are a new player, not maxed, or simply afraid of dying. Once you have farmed potions and gotten top teir loot other classes can be as, or more effective, but to get a foot in the door the wizard is the obvious choice. His ability can turn the tide of the battle, help out players who are taking large sums of damage, and even prevent them from dying. Sphinx has the best of both worlds. The Bulwark requires a lot of experience and practice to use effectively.
Ring of the sphinx is better than exa mp or coral ring as it gains 100 mp and 4 wis as well as 4 dex which could come in useful if you dont want exa hp or exa def. I really love wizard's damage output, but the necro is able to self-heal, which helps with survivability or at least saves you from having to run to Nexus so often. Additionally, Holy Guidance grants speedy to the Priest. The Priest can eat walls of shotguns and walk through mobs of enemies with this tome without even much concern; he can even potentially tank a full Septavius ring shotgun! Sorc Mystic and Trickster all suffer from mediocre stats. The +3 speed and dex isnt that useful for a preist as the boost is minute and wont make a difference in gaining sb as they are still a long way off their closest competitor the sorcerer. They play mostly as a support class but can also become a strong solo class. There is no best class.
All the melees suffer from being near useless unless maxed, where in the hands of a skillful player they become somewhat beastly. Instantaneous heals, status effect removal, and armored all need to be used carefully — a mistimed heal or buff can mean a very quick death! It is recommended to not tank high damage shots unless you have at least maxed def. It can also be used to rush relatively well, especially with a speedy granting tome. The works completely differently from any other weapon in the game and is rather peculiar. Well, yeah actually it is. The Priest is a catalyst to speeding up the progress of farming the godlands, taking down bosses, or anything else because his ability makes things easier for others all around.
You cannot steal more health than a monster has remaining. Their is no enemy life bar. Its inability to pierce could be seen as a benefit for certain situations, such as attempting a clean. A speed cap of 55 makes it slightly easier for Priest to dodge projectiles, catch up to a wounded ally, or run to safety. Sadly, it's mega-hard to get high level robes and staves. A Prot is very useful with this strategy.
Hands down for all the reasons others have stated. Unlike the Paladin, the heal is instantaneous — perfect for sticky situations — but lacks the 150% attack boost of the Paladin. These are only suggestions though; get out there and play the Priest however it best suits you! Just remember that the status effect removal takes place after the heal, so using either tome while under the effects of sick will remove the sick debuff without healing. However, once maxed, they can become one of the most resilient solo classes in the game and can still manage to attain soulbound in smaller groups. . Because you are shooting far from the enemy you are fighting, it may be difficult to hit them because most wands are capable of hitting enemies off-screen, even with an off-center camera. The is a rare drop from the.
Priests used to be completely armor-less, had no ability, but could equip two. I would argue the wizard is the easiest character to succeed with early on. As wizards are a dps class, they farm pots much faster than a priest, but you will nexus much more often than a priest. His abilities allow him to safely farm the godlands for stat potions. If you want a very safe class that can attack at long range and effectively support a group, the Priest is for you! While the wand makes the Priest offensively feeble compared to other classes, it allows for him to engage targets at a very long distance.
Because of his long range and healing abilities, Priest is debatably the safest class in the game, and is a very suitable class for new players or players committed to a new player experience. Correct me if I'm wrong, although it takes a little more time to max defense first. Also about the skulls, Bosses are often when you need healing, the most. If you do beyond a certain percent of damage to a boss or god they can drop high teir soul bound loot that only you can pick up but can still trade. . Ring of the nile is better than coral ring in everyway so if you like coral ring, you should use ring of the nile as it adds 60mp and 60 hp as well as 4 spd and dex Its all a matter of opinion, i find coral ring quite useful on assasin, but then nile would be better than it but i find that for assasin and rogue i dont get hit a lot because of the spd so i dont need the hp. Used for supporting or attacking, the Priest is almost unbeatable with the correct use of the tome and wand, and almost invincible once maxed.