If your Shinobi is good he'll complete the mission and leave no trace. Bow Kachi 650 Morale: 7 Melee Attack: 6 Melee Defence: 2 Charge Bonus: 6 Armour: 3 Range: 150 Reload Skill: 50 Accuracy: 35 Ammunition: 25 One of two bows units only avaliable to the modern army, Bow Kachi relies on mass volley fire at long distances as well as its ability to fire over elevated terrain to lay down an impressive amount of casualties upon the enemy. In FotS, however, all clans start with the ability to recruit gun units. This has some knock on effects that you'll want to keep in mind as you plan your conquest of Japan. As Japan begins to modernise and industrialise, the inevitable social and economic changes lead to increasingly militant nationalism and antipathy towards the Shogunate.
It is possible to convert a clan's allegiance from Shogunate to Imperial, or vice versa, in the early but not the later stages of the campaign. They are best used in elevated positions on open ground. Satsuma Clan The Shimazu of Satsuma domain are an old clan, and can claim the Minamoto Shoguns of old as blood relatives. However, with the advantage of firepower and range comes its often fatal drawback: the unit is slow-moving at best, making it vunerable to cavalry charges and melee attacks and is defenseless with unlimbered. Manage the pace of change Moving down the new tech tree in Fall of the Samurai can be a dangerous business. As these units are considered veterans, they must be allowed to replenish after battle or use certain retainers to allow extended usage.
And I ran out of ammo, so I had to charge him, and it worked. These turncoats can hang around behind enemy lines, sabotaging resource points and throwing themselves suicidally in front of large enemy forces to slow their progress. They are best used to strike at vital or exposed areas, force movement of enemy positions and provide support for other units in the battlefield. Not to mention the immense fun of recruiting Gatling Guns and mowing down the entire enemy army. In Rome 2 its just a big mess of people fighting and clipping through eachother. The town of Obama had been a prosperous trading port, but its importance declined as Japan closed itself off from the outside world. As a byproduct you will find that the campaign is much easier than shogun 2 because certain factions have a tendency to build traditional units.
Imperial Infantry 960 Morale: 8 Melee Attack: 6 Melee Defence: 4 Charge Bonus: 15 Armour: 2 Range: 125 Reload Skill: 55 Accuracy: 45 Ammunition: 12 The standard Line Infantry for the Imperials, they boast the best reload and the most ammo out of the Line Infantry class, capable of giving off steady fire and good accuracy to wear down enemy forces. They have long received tribute from the Ryukyu Kingdom and traded with China, making them more independent and open to foreign ideas than many others in Japan. Such flexibility goes some way to explain why they have such excellent shinobi at their command. Because of their rather expensive cost, Vermillion Bird Force should be placed as support units or reservists to assist the main battle force, and should avoid engaging openly in direct combat. It has better gunplay then napoleon and better samurai gameplay then Shogun 2 samurai are actually really good in this game. Veteran-Only Units A special category of units that only allows one of its kind to be avaliable to the player's arsenal and cannot be removed under any circumstances, thereby making any upgrades done permanent and irreversible.
Most of the details provided here comes from my own personal experience in using these units and that the guide will only cover units in their base form. I had one stack of around 5000 men and defended a castle against 15000 men 3 stacks of the same unit type. Be mindful of their short range and keep away from situations that put them at risk of melee attacks or more superior-ranged missile units. A subreddit for all of those who love the Total War series. The general objective for the player is to guide ancient Japan into the modern age, as the arrival of America, Britain and France will start a horrific civil war, which will seal the future of a nation. Guns have a dramatic affect on tactic and personally I enjoy managing melee battles, which is another reason I prefer Shogun 2.
I had one stack of around 5000 men and defended a castle against 15000 men 3 stacks of the same unit type. They can gun down almost any other type of line infantry and dominate them in melee combat. In previous Total War games, clicking the End Turn button could move the game ahead an entire season. Given control of the Date province, and taking the name as their own, they survived centuries of turmoil. Cavalry charges and massed advances against an underprotected Sharpshooter's position will almost surely crush them before they can deal any significant damage.
Yari Ki 790 Morale: 8 Melee Attack: 10 Melee Defence: 4 Charge Bonus: 15 Bonus vs Cavalry: 15 Armour: 4 Commonly used as the main cavalry force in the modern army, Yari Ki wields long spears able to deliver sustantial damage to almost any cavalry unit they face, acting as a mobile anti-cavalry unit, while serving to ram into weak enemy positions at high speed, sending troops flying as they barrel through. Imperial factions can recruit Ishin Shishi agents, Shogun players can recruit Shinsegumi. That covers all the land units avaliable in Shogun 2: Fall of the Samurai. However, due to the Kyoto Police's cost, they are not as expendable and the money can easily be wasted if one does not take care to avoid unnecessary casualties. Infanterie de Marine 1440 Morale: 12 Melee Attack: 11 Melee Defence: 6 Charge Bonus: 20 Armour: 2 Range: 125 Reload Skill: 70 Accuracy: 75 Ammunition: 12 Marines from France, Infanterie de Marine are the costliest unit that could be obtained for the modern army.
Unlike the Bow Ki, Carbine Cavalry can do more damage to vunerable infantry on the charge, but lacks the armour that allows them to last long in prolonged fights and fire from other missile units. Royal Marines 1380 Morale: 12 Melee Attack: 12 Melee Defence: 7 Charge Bonus: 20 Armour: 2 Range: 125 Reload Skill: 65 Accuracy: 70 Ammunition: 12 Marines hailing from Great Britain, they are the compromise between range and melee strengths of the marines, holding neither an advantage in firefights or melee combat, similar to the White Bear Infantry. White Tiger Force 500 Morale: 4 Melee Attack: 3 Melee Defence: 1 Charge Bonus: 8 Armour: 1 Range: 125 Reload Skill: 15 Accuracy: 15 Ammunition: 7 The weakest of all the Line Infantry, the White Tiger Force make up for their poor overall qualities with low cost. This documents give a full listing of all Shogun 2 unit stats, for army and navy units, from the original game and all three expansions. Their low range makes it easy targets for other range units to rain fire upon it and easier to catch off-guard in melee before they can make a shot.