It falls short with the unbalanced card types and forced artificial time boosting mechanics. I don't know how you could spend it all. To obtain these cards, you must battle various people around the city. . Essentially, you and your good pals Yugi and Joey are trying to make it into the tournament being sponsored by Kiaba. That's about as far as I can go without spoilers, and there's not much more than that.
Then they get very good cards, which leads you into checking out the card shop. Can you get into the tournament and win the 3 Egyptian God cards? The hardest part of the game was learning things that shouldn't be hard. I highly recommend against using a guide, as it would most likely make the game even easier than what I have come to find. Along the way you'll run into a few mysterious bumps in the road, and you'll ultimately end up going on to make it with both Joey and Yugi. The Sacred Cards - Skilled Review Yu-Gi-Oh - The Sacred Cards: Review Pre-Review To start off this review, I wanted to share with everyone that this play through was the first time I had ever touched Yu-Gi-Oh: The Sacred Cards.
As you battle the duelists, you have the opportunity to gain new cards if you win , or lose cards if you lose. Basically, the hardest part of the game should have been the easiest. I think trap cards ruined the game for me. I can only come to the conclusion that these systems were implemented to artificially boost play time by convincing the player to repeatedly duel the same person over and over - which is largely unappealing when you can just use their weakness and destroy them in about two minutes with no chance of losing. For instance, learning the controls, learning where to go for the story, learning the weakness and strength system, learning that there even was such a system, figuring out that you can't use that card because the game said so until you duel your heart out against easy-to-beat opponents, learning how to navigate the duel interface when starting the game, and accidentally stumbling upon the fact that you can sort cards to make your life way easier. A feature in this game is your duelist level.
In a possibly more positive light, the curve ball weakness system was pretty fun once I understood what was actually going on. The game world textures are well done. I'm hard to please with music, and I felt that they did an excellent job. Seriously, it's that game breaking for me, and this probably won't be the last time I talk about it in the closing of this review. The game had a large amount of potential to deliver a highly addictive battle system.
I simply do not think I could convince myself to do another play through, knowing that trap cards destroy all. The game, even though it never tells you basically anything in terms of anything, does have a lot of different things to think about. We still have titles for 23 systems and this will not change in the foreseeable future! It's not bad, but it's nothing to write home about. I believe that this will make the following review fair and honest. They do really neat things like the character blinking. We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. This game was not intended to be easy, and therefore I am upset that it is.
It adds more of a thinking element into the game. Graphics The graphics presented in this game are interesting. I came into this game expecting a thinking game, and was disappointed to learn that a few things are very easily abused. Let's be honest, this game deserves a higher score than what I'm about to give it, but it ultimately failed to balance the card system - and in a card game that's obviously not a good thing. Collect locator cards, get into the tournament. Sadly, it has, and it starts with the addictiveness just not showing up at the train's boarding station. The game fails to inform you that there is a weakness system in place, giving you quite the curve ball when you're wondering why a weak monster just totally wrecked your obviously superior awesomely amazing monster.
The battles are played just like the in trading card game. The well done animated cut scene-ish scenes and music really boosted the immersion into the story though, so the good graphics and music successfully boosted the truth-be-told mediocre story from a six to a seven out of ten. Once you get the hang of it, you start to realise that the weak cards you start out with can potentially destroy anyone if you correctly guess what they will use. One of the early things you may run into is that you have a duelist level. Addictiveness This is where things get complicated for me.
The battle screen is slightly unappealing, though the card portrait detail felt good. For these reasons, I would hover anywhere from a four to a six out of ten. The sounds may be average, but the music was just really good. The many different card types and subtypes are easily distinguishable though, so credit must be applied there. Dominos, the in-game currency, felt like it was given away like candy.
Sound I noticed many different background music being played at different times in-game. It really added to the immersive feel - which is impressive being I am usually very hard to impress with sound and music. The second half begins to spice up the game though, and offers some lore on the cards. If you're playing for the first time and you don't know where to go, who to duel, or what specific thing to do - the story becomes split and hard to follow at times. The first half of the game has not much meat on the bone in terms of story.
I sort of see why this was implemented to prevent insanely over powered decks, but at the same time trap cards require a very small amount of cost to use. Luckily, the game ramps up in difficulty, but not in the way you'd expect. The non-music sounds were about what I expected, but the immresive and overall mood-boosting music delivers this game a sound score of ten out of ten. Difficulty The difficulty of this game is honestly way too easy. In Conclusion: Summarization and Ratings Let's brush over some of what I said and what I rate each of these categories. You must obtain 6 locater cards in order to get into the tournament. The game starts out noticeably easy, and for about 10-15 duels you have virtually no trouble winning.